AoeStats
← lotrjoey

Lombardia

508938534Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 70m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1171
+14
🇪🇸 Britons · Spain
1119
+16
🇺🇸 Romans · United States
1081
+17
🇸🇦 Japanese · Saudi Arabia
1069
+18
🇦🇷 Byzantines · Argentina
1170
-19
🇧🇪 Berbers · Belgium
1151
-18
🇩🇪 Turks · Germany
1096
-15
🇦🇷 Khitans · Argentina
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,092 12:18 17:43 35:39 ⛏ Fast Castle
33 2,296 11:19 16:00 36:31 ⛏ Fast Castle
31 2,212 10:02 19:16 34:10 ⛏ Fast Castle
31 2,166 9:59 14:25 29:45 ⛏ Fast Castle
29 2,016 11:09 18:35 35:09 ⛏ Fast Castle
28 1,982 11:04 17:11 30:47 ⛏ Fast Castle
28 1,998 11:04 16:10 36:20 ⛏ Fast Castle
20 1,389 10:44 15:41 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,540 27,260 21,685 3,450 124,935 130,454
46,940 38,185 19,665 5,275 110,065 112,638
60,495 19,539 19,700 5,755 105,489 113,408
52,670 27,268 19,015 2,150 101,103 107,041
49,285 16,688 30,655 900 97,528 102,106
32,695 39,456 15,990 3,200 91,341 118,789
16,275 38,085 23,920 7,245 85,525 110,480
24,580 26,490 18,700 2,670 72,440 78,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.