AoeStats
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Arena

509640512Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 33m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1143
+16
🇫🇷 Koreans · France
1123
+17
🇩🇪 Khmer · Germany
1165
-18
🇩🇪 Varangians · Germany
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,234 11:09 15:31 32:13 ⛏ Fast Castle
34 1,130 10:31 13:55 — ⛏ Fast Castle
32 1,073 12:18 16:45 21:46 ◆ FC into Fast Imp
26 872 9:57 21:36 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,895 7,330 2,005 505 20,735 24,174
8,800 7,616 2,510 1,675 20,601 23,273
7,450 6,195 3,045 200 16,890 19,313
7,505 4,925 3,925 100 16,455 21,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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