AoeStats
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Oasis

509278284Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 13m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Varangians · Finland
1532
+14
🇦🇷 Celts · Argentina
1532
+14
🇦🇷 Hindustanis · Argentina
1503
+15
🇦🇷 Jurchens · Argentina
1485
+16
🇦🇷 Britons · Argentina
1568
-18
1497
-15
🇨🇳 Portuguese · China
1446
-13
🇨🇳 Japanese · China
1437
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 959 9:14 — — ⚔ Archer Rush
62 849 8:54 — — ⚔ Scout Rush
53 731 9:25 — — ⚔ M@A Rush
40 554 8:47 — — ⚔ Archer Rush
40 558 9:46 — — ⚔ Scout Rush
35 489 9:03 — —
34 466 9:34 — — ⚔ Scout Rush
21 287 10:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,200 1,535 640 0 5,375 5,788
3,555 1,555 0 0 5,110 5,286
2,820 1,699 150 0 4,669 5,005
2,620 1,605 50 0 4,275 4,288
2,325 1,365 275 245 4,210 3,975
1,885 1,710 455 125 4,175 4,267
2,000 1,100 95 0 3,195 3,569
1,620 935 50 255 2,860 3,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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