AoeStats
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Arena

509652686Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 72m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
895
+13
🇫🇷 Spanish · France
836
+15
🇹🇷 Varangians · Türkiye
809
+16
🇨🇱 Magyars · Chile
877
-17
🇬🇧 Lithuanians · United Kingdom
794
-14
🇬🇧 Romans · United Kingdom
780
-21
Player eAPM Actions Feudal Castle Imperial Opening
75 5,455 12:35 21:37 32:50 ⛏ Fast Castle
64 4,633 11:14 16:05 35:48 ⛏ Fast Castle
34 2,495 9:54 14:15 29:34 ⛏ Fast Castle
21 1,520 14:27 18:35 35:48 ⛏ Fast Castle
15 1,056 12:05 20:29 31:11 ⛏ Fast Castle
14 1,035 12:18 22:17 33:34 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
26,345 63,430 17,145 4,325 111,245 121,783
17,965 61,470 14,505 3,835 97,775 118,881
55,195 14,315 13,430 4,200 87,140 108,605
32,500 17,710 18,920 4,430 73,560 85,474
31,050 20,420 16,550 1,600 69,620 71,143
20,190 13,206 11,895 1,675 46,966 57,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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