AoeStats
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Arabia

509957060Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 44m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
978
+15
🇮🇹 Portuguese · Italy
965
+16
🇮🇹 Burgundians · Italy
820
+23
🇪🇸 Celts · Spain
1013
-20
🇬🇧 Bulgarians · United Kingdom
960
-18
🇪🇸 Khmer · Spain
912
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,434 10:49 21:20 34:55 ⚔ M@A FC
18 822 12:26 23:27 44:55 ⚔ Scouts into Archers
18 830 11:40 15:53 40:45 ⛏ Fast Castle
16 731 11:48 17:39 40:57 ⛏ Fast Castle
14 649 10:45 26:59 — ⚔ Skirmisher Rush
14 640 11:00 27:12 42:28 ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,570 12,300 6,935 905 37,710 44,083
15,160 10,466 9,310 950 35,886 44,042
15,425 10,200 8,530 1,320 35,475 43,495
14,800 8,485 2,425 945 26,655 34,204
12,585 6,242 5,155 1,500 25,482 29,460
10,760 7,801 1,005 1,980 21,546 23,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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