AoeStats
← The Beer Man

Arena

509843436Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1107
+15
🇸🇪 Varangians · Sweden
1048
+17
🇭🇰 Turks · Hong Kong SAR China
1008
+19
🇬🇧 Bulgarians · United Kingdom
939
+21
🇵🇱 Ethiopians · Poland
1208
-23
🇭🇰 Varangians · Hong Kong SAR China
1136
-21
🇨🇳 Persians · China
970
-14
🇨🇳 Mongols · China
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,600 10:24 14:59 — ⛏ Fast Castle
36 1,356 10:42 14:39 35:12 ⛏ Fast Castle
26 959 10:47 15:08 — ⛏ Fast Castle
23 871 11:03 15:28 28:46 ⛏ Fast Castle
22 807 10:44 14:50 — ⛏ Fast Castle
21 802 10:54 16:14 23:26 ⛏ Fast Castle
20 752 10:37 15:45 32:51 ⛏ Fast Castle
20 761 11:01 21:22 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
20,040 7,913 9,970 850 38,773 41,416
14,785 10,365 4,970 950 31,070 33,519
14,765 7,330 5,605 2,250 29,950 32,776
11,555 10,260 4,095 305 26,215 29,683
L
13,820 6,425 3,435 1,500 25,180 28,792
11,440 7,905 4,995 100 24,440 29,780
8,640 8,950 3,225 365 21,180 23,866
5,400 4,300 510 1,050 11,260 13,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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