AoeStats
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Arena

510586167Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1506
+15
🇹🇷 Franks · Türkiye
1482
+16
🇭🇰 Teutons · Hong Kong SAR China
1459
+17
🇹🇷 Khmer · Türkiye
1423
+17
🇩🇪 Wei · Germany
1492
-17
🇩🇪 Varangians · Germany
1472
-16
🇧🇪 Italians · Belgium
1472
-16
🇧🇪 Khmer · Belgium
1460
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,761 9:46 14:13 — ⛏ Fast Castle
40 1,417 10:00 14:06 — ⛏ Fast Castle
39 1,389 10:17 13:38 33:49 ⛏ Fast Castle
33 1,178 11:52 15:43 20:14 ◆ FC into Fast Imp
31 1,105 9:28 21:04 — ⚔ M@A FC
30 1,061 8:06 31:50 — ⚔ Tower Rush
29 1,027 10:42 13:36 31:23 ⛏ Fast Castle
27 979 10:02 13:42 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,420 10,785 11,945 950 48,100 53,739
17,510 9,315 6,070 850 33,745 39,971
11,645 12,390 6,010 2,050 32,095 33,820
7,100 10,940 9,390 200 27,630 29,723
12,675 9,470 4,400 950 27,495 28,353
11,790 7,210 3,735 1,600 24,335 25,301
6,250 5,188 830 1,800 14,068 16,541
5,545 5,349 760 2,020 13,674 15,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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