AoeStats
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Arena

509925274Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1513
+13
🇹🇷 Bulgarians · Türkiye
1480
+15
🇹🇷 Khmer · Türkiye
1402
+18
🇹🇷 Persians · Türkiye
1356
+20
🇩🇪 Hindustanis · Germany
1506
-19
🇭🇰 Maya · Hong Kong SAR China
1482
-18
1414
-15
🇫🇷 Malians · France
1386
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,740 10:11 14:35 31:37 ⛏ Fast Castle
42 2,297 11:06 14:58 36:30 ⛏ Fast Castle
39 2,142 10:38 14:14 33:19 ⛏ Fast Castle
37 2,025 10:23 14:24 36:58 ⛏ Fast Castle
34 1,874 10:39 14:33 27:56 ⛏ Fast Castle
31 1,701 10:04 13:38 27:34 ⛏ Fast Castle
31 1,695 9:23 16:10 36:35 ⛏ Fast Castle
29 1,617 10:30 14:53 38:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,145 40,883 19,575 4,655 110,258 113,260
33,465 46,115 26,990 1,150 107,720 111,115
45,860 21,945 19,090 1,055 87,950 95,789
32,750 24,910 22,020 2,520 82,200 94,325
38,575 19,845 18,580 1,075 78,075 83,440
38,395 18,545 12,580 3,135 72,655 82,799
20,300 24,735 19,410 2,950 67,395 92,300
17,680 21,486 5,480 3,435 48,081 51,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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