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Lombardia

509675154Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 45m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1507
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🇦🇿 Hindustanis · Azerbaijan
1273
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Player eAPM Actions Feudal Castle Imperial Opening
96 4,366 11:28 16:16 44:56 ⛏ Fast Castle
58 2,626 8:55 20:59 42:32 ⚔ Scout Rush
51 2,332 9:33 23:03 39:26 ⚔ Archer Rush
48 2,210 9:46 19:48 33:43 ⚔ Scout Rush
48 2,209 10:52 16:52 40:57 ⛏ Fast Castle
37 1,701 9:38 16:10 37:00 ⛏ Fast Castle
37 1,709 8:59 26:38 — ⚔ Scout Rush
36 1,657 9:48 27:14 41:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,220 24,111 15,320 2,400 71,051 74,364
29,680 14,956 7,060 3,620 55,316 59,449
26,960 11,908 11,020 1,655 51,543 53,040
16,545 15,912 8,245 1,790 42,492 46,908
11,650 16,668 11,590 975 40,883 43,037
21,780 9,781 7,645 960 40,166 43,507
20,115 10,148 8,025 300 38,588 39,256
10,030 11,884 9,745 1,180 32,839 34,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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