AoeStats
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Pilgrims

509575971Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 35m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1151
+15
🇺🇸 Varangians · United States
1100
+17
🇬🇧 Franks · United Kingdom
1098
+17
🇫🇷 Portuguese · France
1141
-18
🇹🇷 Persians · Türkiye
1123
-30
🇩🇪 Italians · Germany
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,414 11:30 23:49 — ⚔ Fish Boom into M@A into Towers
30 1,055 12:16 22:39 — ⛏ Fish Boom into Fire Galleys into Galleys FC
26 898 11:21 17:24 — ⛏ Fish Boom FC
20 711 11:46 22:22 — ⚔ Fish Boom into Towers into Archers
19 667 13:56 34:20 — ⚔ Fish Boom into Towers
19 666 10:45 23:44 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
9,955 8,811 4,180 2,400 25,346 26,782
9,710 8,948 4,800 425 23,883 25,017
7,100 8,112 4,345 1,455 21,012 21,668
7,050 6,705 1,610 1,300 16,665 16,376
5,625 7,224 1,650 1,220 15,719 17,215
3,840 4,185 310 800 9,135 10,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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