AoeStats
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Lombardia

509957717Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1005
+13
🇪🇸 Varangians · Spain
865
+19
🇪🇸 Franks · Spain
939
-16
🇪🇸 Spanish · Spain
924
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,401 10:07 21:34 — ⚔ Scout Rush
24 1,007 10:06 24:30 — ⚔ Scout Rush
24 1,031 10:45 24:31 39:21
17 727 13:13 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,560 7,295 7,795 950 36,600 38,685
12,330 7,255 4,410 1,425 25,420 30,642
12,250 6,910 4,070 1,500 24,730 26,102
10,660 4,952 2,845 2,340 20,797 23,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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