AoeStats
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Arabia

510707181Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 40m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
812
+39
🇹🇷 Mongols · Türkiye
793
+38
🇺🇸 Varangians · United States
857
-18
🇺🇸 Persians · United States
736
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 863 10:18 19:31 35:41 ⛏ Fast Castle
17 688 9:35 20:50 32:18
11 442 10:53 21:11 38:00 ⛏ Fast Castle
10 416 9:56 22:52 35:50

Resources

Player Food Wood Gold Stone Spent Collected
16,530 10,441 7,420 2,310 36,701 41,555
13,820 12,110 7,385 1,400 34,715 38,155
14,325 11,980 5,415 2,855 34,575 43,507
12,515 9,330 3,605 1,500 26,950 31,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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