AoeStats
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MegaRandom

509132163Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 73m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
793
+8
🇻🇳 Spanish · Vietnam
639
+13
🇹🇼 Malay · Taiwan
531
+17
🇯🇵 Varangians · Japan
424
+21
🇺🇸 Aztecs · United States
630
-17
🇳🇴 Franks · Norway
590
-16
🇮🇹 Turks · Italy
572
-15
487
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 4,959 17:46 26:47 43:08 ⚔ Scout Rush
27 1,963 15:48 27:05 45:39 ⚔ Scout Rush
26 1,927 19:38 33:05 44:42
23 1,698 17:03 24:14 42:17 ⛏ Fast Castle
15 1,119 19:13 29:45 51:55 ⛏ Fast Castle
12 851 20:45 41:20 — ⚔ M@A into Skirms into Scouts
11 793 28:23 35:19 — ⛏ Fast Castle
11 834 17:23 34:23 66:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,090 75,275 8,855 2,495 105,715 128,880
20,335 14,435 14,155 4,550 53,475 86,907
22,195 20,335 6,345 2,050 50,925 56,505
15,185 19,820 9,940 3,005 47,950 61,832
10,855 15,296 7,795 2,255 36,201 44,774
12,260 8,755 3,915 2,850 27,780 41,673
12,070 6,420 3,475 2,675 24,640 28,809
9,000 6,745 1,130 950 17,825 24,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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