AoeStats
← yarl

Arena

510307894Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 63m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
906
+13
🇨🇳 Danes · China
899
+13
🇸🇪 Japanese · Sweden
889
+14
🇫🇷 Persians · France
845
+15
🇨🇳 Wei · China
857
-14
🇨🇳 Burgundians · China
837
-14
🇨🇳 Byzantines · China
837
-14
🇨🇳 Bohemians · China
819
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,453 10:43 16:58 30:20 ⛏ Fast Castle
33 2,101 10:26 14:36 31:11 ⛏ Fast Castle
33 2,089 10:30 15:38 31:12 ⛏ Fast Castle
25 1,550 10:21 18:18 31:38 ⛏ Fast Castle
23 1,431 11:51 18:38 34:30 ⛏ Fast Castle
20 1,251 11:55 22:41 33:42 ⛏ Fast Castle
19 1,184 12:40 17:26 34:33 ⛏ Fast Castle
19 1,204 11:01 21:55 46:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,460 34,135 32,335 5,565 123,495 128,124
45,550 26,500 21,835 5,975 99,860 134,652
32,860 38,075 13,685 1,460 86,080 114,317
33,630 17,530 23,070 3,450 77,680 94,688
29,075 21,475 18,600 1,880 71,030 74,686
29,180 24,520 14,760 2,250 70,710 83,095
27,475 21,468 13,915 6,555 69,413 104,001
21,490 25,600 4,305 2,610 54,005 61,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.