AoeStats
← bethanybeauty15060

Arena

510254004Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 68m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1055
+13
🇲🇽 Aztecs · Mexico
1047
+14
🇺🇸 Cumans · United States
1047
+14
🇺🇸 Khmer · United States
952
+19
🇨🇳 Byzantines · China
1045
-17
🇭🇰 Franks · Hong Kong SAR China
1017
-16
1001
-15
🇭🇰 Vietnamese · Hong Kong SAR China
920
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,658 9:18 22:43 30:02 ⛏ Fast Castle
34 2,289 13:39 17:42 34:49 ⛏ Fast Castle
33 2,258 9:56 13:38 28:40 ⛏ Fast Castle
25 1,683 10:41 15:26 27:49 ⛏ Fast Castle
24 1,641 10:59 16:25 65:21 ⛏ Fast Castle
22 1,471 9:10 15:23 30:16 ⛏ Fast Castle
21 1,465 11:04 16:46 33:14 ⛏ Fast Castle
14 984 14:08 23:25 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,760 32,570 26,650 6,800 121,780 172,768
51,175 25,880 31,330 4,800 113,185 124,235
37,755 35,849 22,610 4,215 100,429 119,901
31,800 37,930 12,475 5,310 87,515 103,781
34,910 20,735 27,110 4,480 87,235 109,638
41,520 30,250 11,110 3,800 86,680 112,395
37,260 36,855 3,915 2,200 80,230 86,507
30,110 20,225 13,635 1,200 65,170 65,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.