AoeStats
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Arena

509673393Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 7m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
788
+16
🇦🇷 Franks · Argentina
785
+16
🇺🇸 Malay · United States
779
+16
🇪🇨 Spanish · Ecuador
779
+16
🇪🇸 Varangians · Spain
812
-17
🇷🇺 Varangians · Russia
786
-16
🇮🇳 Japanese · India
780
-16
🇪🇸 Turks · Spain
765
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 275 — — —
32 230 — — —
23 169 — — —
20 143 — — —
17 123 — — —
15 112 — — —
14 102 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 225 50 0 2,225 2,276
1,250 375 0 0 1,625 1,570
750 450 0 0 1,200 1,265
800 275 0 0 1,075 1,163
650 350 0 0 1,000 1,412
750 250 0 0 1,000 1,258
600 275 50 0 925 1,162
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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