AoeStats
← BoBo鸡之印第安走地鸡

Arena

510727301Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 78m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Saracens · Kuwait
878
+12
🇳🇱 Romans · Netherlands
792
+16
🇭🇰 Portuguese · Hong Kong SAR China
787
+16
🇭🇺 Khmer · Hungary
751
+20
899
-20
🇮🇳 Teutons · India
879
-19
🇨🇳 Britons · China
693
-12
🇳🇿 Britons · New Zealand
686
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 3,266 11:39 17:10 34:29 ⚔ FC into Archers into Skirms
38 2,979 11:50 18:12 30:57 ⛏ Fast Castle
26 2,053 12:22 19:40 28:20 ⛏ Fast Castle
26 2,052 10:06 17:36 32:45 ⛏ Fast Castle
21 1,644 12:22 16:42 33:59 ⛏ Fast Castle
16 1,226 12:07 16:05 21:17 ◆ FC into Fast Imp
16 1,257 14:55 18:40 38:06 ⛏ Fast Castle
15 1,206 13:35 20:28 38:21 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
77,000 51,340 15,695 1,585 145,620 148,651
58,040 47,415 27,275 5,250 137,980 154,941
58,650 38,470 35,205 5,095 137,420 141,978
36,760 44,315 41,840 10,500 133,415 141,130
27,505 48,380 26,240 6,525 108,650 111,091
25,755 25,530 22,460 850 74,595 95,492
20,460 20,720 23,425 2,600 67,205 75,248
13,845 25,740 21,155 3,550 64,290 77,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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