AoeStats
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Black Forest

510676703Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 55m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1092
+7
🇵🇦 Chinese · Panama
878
+15
🇸🇻 Celts · El Salvador
829
+17
🇩🇰 Varangians · Denmark
987
-19
🇺🇸 Lithuanians · United States
878
-13
🇩🇰 Vietnamese · Denmark
710
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,949 13:34 32:09 — ⚔ M@A into Scouts
34 1,896 12:33 31:24 47:15 ⚔ Tower Rush
23 1,263 15:57 21:32 37:15 ⛏ Fish Boom FC
17 928 10:34 24:45 45:20
15 825 11:40 21:32 45:50 ⛏ Fast Castle
13 747 15:53 26:04 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,990 17,057 13,065 1,050 68,162 89,370
16,730 12,080 4,015 1,225 34,050 43,029
15,810 10,412 4,580 2,460 33,262 35,057
18,700 6,280 4,725 1,600 31,305 45,587
8,875 8,445 3,705 1,400 22,425 28,293
7,570 5,133 1,645 2,925 17,273 19,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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