AoeStats
← WinterFox

Black Forest

510671664Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 36m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Varangians · Denmark
978
+9
🇩🇰 Vietnamese · Denmark
685
+25
🇦🇷 Spanish · Argentina
844
-16
🇦🇷 Vietnamese · Argentina
742
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,574 17:44 32:42 — ⚔ M@A Rush
24 895 13:57 30:45 — ⚔ Scout Rush
20 742 10:27 18:14 36:07 ⛏ Fast Castle
16 570 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,455 9,902 2,375 850 26,582 31,707
5,790 5,460 790 300 12,340 14,641
6,700 3,524 590 150 10,964 15,810
500 246 50 0 796 393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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