AoeStats
← WinterFox

Black Forest

510659486Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 84m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
790
+13
🇲🇽 Saxons · Mexico
704
+16
🇵🇦 Romans · Panama
715
-15
🇩🇰 Goths · Denmark
705
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 1,694 13:05 18:48 34:49 ⛏ Fast Castle
18 1,524 10:55 20:15 35:50 ⛏ Fast Castle
16 1,326 13:57 26:39 33:06 ⛏ Fast Castle
15 1,300 11:55 19:48 35:02 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
69,195 38,782 21,700 2,300 131,977 148,775
32,140 36,535 34,950 4,805 108,430 128,275
40,430 36,053 22,505 1,575 100,563 107,646
36,670 23,353 32,850 4,780 97,653 141,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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