AoeStats
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Oasis

509659915Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 38m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Varangians · Denmark
879
+15
🇬🇷 Malians · Greece
774
+19
🇩🇰 Vietnamese · Denmark
708
+45
🇳🇱 Ethiopians · Netherlands
876
-20
🇬🇧 Turks · United Kingdom
824
-18
🇰🇷 Goths · South Korea
816
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,578 10:28 27:31 — ⚔ M@A Rush
35 1,342 13:11 24:20 35:37 ⚔ Drush into Archers
19 751 10:13 18:35 — ⛏ Fast Castle
17 647 16:44 21:23 — ⚔ M@A FC into Archers
16 607 11:54 18:48 — ⛏ Fast Castle
11 433 15:11 27:52 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,345 8,225 3,705 1,500 25,775 31,469
9,575 8,786 3,695 950 23,006 26,095
9,425 7,300 2,250 100 19,075 23,167
6,200 3,615 1,180 885 11,880 15,427
4,560 3,906 940 1,800 11,206 11,630
5,425 4,935 250 225 10,835 11,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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