AoeStats
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Arena

509650614Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 55m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
815
+16
🇫🇷 Inca · France
795
+17
🇮🇹 Byzantines · Italy
723
+20
🇩🇰 Varangians · Denmark
900
-21
🇬🇷 Italians · Greece
791
-17
🇩🇰 Vietnamese · Denmark
740
-32
Player eAPM Actions Feudal Castle Imperial Opening
41 2,262 10:27 14:36 36:29 ⛏ Fast Castle
38 2,115 9:17 17:18 38:07 ⛏ Fast Castle
30 1,667 11:22 18:56 35:52 ⚔ FC into Archers
21 1,138 10:50 20:14 38:51 ⛏ Fast Castle
18 1,007 11:48 19:38 35:13 ⛏ Fast Castle
15 834 13:19 19:47 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,915 12,105 22,195 1,760 64,975 71,424
28,380 29,159 3,640 1,200 62,379 80,212
25,710 18,915 12,195 1,530 58,350 66,560
24,365 15,120 13,250 2,385 55,120 62,112
23,145 12,845 9,030 1,500 46,520 59,244
12,650 15,266 7,200 2,095 37,211 40,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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