Four Lakes
510172944Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
36m 26s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
che_wacca's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
ccvillegas20
B
Feudal Age
12:05
vs 10:51
btm 19%
Castle Age
19:03
vs 20:09
top 37%
Imperial Age
33:26
vs 36:23
top 25%
eAPM
26
vs 32
btm 37%
First military
19:29
vs 12:45
btm 10%
▼
Slow Feudal Age at 12:05 — slower than 81% of analysed players on Four Lakes
▲
Fast Imperial Age at 33:26 — faster than 75% of analysed players on Four Lakes
▼
First military only at 19:29 (Knight) — later than 90% of analysed players on Four Lakes
▼
Town centers idle 3:23 of the first 19:03 — keep villagers queued
che_wacca
A
Feudal Age
9:12
vs 10:51
top 4%
Castle Age
21:27
vs 20:09
btm 35%
Imperial Age
—
vs 36:23
btm 0%
eAPM
38
vs 32
top 38%
First military
7:50
vs 12:45
top 2%
▲
Fast Feudal Age at 9:12 — faster than 96% of analysed players on Four Lakes
▲
Early military at 7:50 (Militia) — earlier than 98% of analysed players on Four Lakes
▲
Town centers almost never idle — 7s across the first 21:27