AoeStats
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African Clearing

510957194Analyzed
3v3 RM · 16h ago on Oct 3, 2026· 37m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1334
+15
🇪🇸 Magyars · Spain
1294
+17
🇲🇽 Vietnamese · Mexico
1180
+21
🇪🇬 Ethiopians · Egypt
1339
-19
🇪🇬 Mongols · Egypt
1337
-19
🇪🇬 Inca · Egypt
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,024 12:40 26:10 — ⚔ Scout Rush
53 1,994 14:33 18:57 — ⛏ Fast Castle
46 1,709 14:01 18:35 — ⚔ FC into Archers
39 1,445 14:07 36:09 — ⚔ Archer Rush
30 1,138 12:49 21:30 — ⚔ Archer Rush
20 730 20:26 24:47 — ⚔ Champis FC

Resources

Player Food Wood Gold Stone Spent Collected
21,230 6,919 4,470 300 32,919 32,129
12,155 6,195 5,975 300 24,625 25,477
6,025 5,554 3,195 300 15,074 14,936
5,700 4,440 1,715 950 12,805 12,914
6,575 2,850 1,800 180 11,405 12,888
3,750 3,999 2,245 230 10,224 11,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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