AoeStats
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Arabia

509503231Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,178 10:37 15:40 38:27 ⛏ Fast Castle
46 2,032 10:10 21:32 33:19 ⚔ Archer Rush
37 1,621 12:20 22:30 36:34 ⚔ Archer Rush
22 994 10:56 21:26 36:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,135 13,793 9,460 1,700 39,088 42,538
15,305 17,920 4,210 1,125 38,560 47,587
15,410 11,566 8,405 1,605 36,986 41,823
18,870 10,650 2,290 1,500 33,310 38,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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