AoeStats
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Arena

509480659Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
900
+19
🇧🇷 Teutons · Brazil
895
+19
🇺🇸 Saxons · United States
965
-19
🇺🇸 Vietnamese · United States
964
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 1,920 11:21 18:55 32:13 ⛏ Fast Castle
23 1,096 10:39 20:46 33:51 ⚔ Archer Rush
23 1,066 10:23 16:31 26:33 ⛏ Fast Castle
22 1,012 9:35 17:29 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,680 24,300 6,445 1,550 53,975 59,614
24,955 7,335 17,025 1,500 50,815 54,197
21,725 16,690 5,280 1,630 45,325 54,674
17,295 12,910 7,740 2,155 40,100 46,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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