AoeStats
← ROKETSAN YeniCeri

Nomad

508876545Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 26m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
955
+12
🇨🇳 Varangians · China
852
+15
🇩🇪 Turks · Germany
863
-14
🇬🇧 Persians · United Kingdom
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 667 14:43 19:35 — ⛏ Fast Castle
24 638 17:52 22:22 — ⛏ Fast Castle
15 397 15:26 20:34 — ⚔ Fish Boom into Drush FC into Skirms
13 349 15:39 23:23 — ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
6,745 4,865 820 325 12,755 13,548
4,920 2,459 1,360 750 9,489 9,578
4,225 3,110 250 1,050 8,635 8,628
3,450 1,800 1,050 850 7,150 7,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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