AoeStats
← Jan6thhero

Arabia

507873320Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 41m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
559
+21
🇺🇸 Tupi · United States
391
+27
🇨🇦 Hindustanis · Canada
734
-26
🇨🇦 Sicilians · Canada
615
-46
Player eAPM Actions Feudal Castle Imperial Opening
28 1,164 11:14 27:19 — ⚔ Scout Rush
12 493 11:40 20:44 —
12 479 12:21 — —
9 385 13:52 20:12 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,550 7,075 4,285 2,100 25,010 29,677
10,530 8,835 1,475 1,600 22,440 26,269
10,975 6,700 1,255 950 19,880 27,520
2,030 1,430 75 175 3,710 3,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.