AoeStats
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Arena

510703074Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
983
+14
🇨🇳 Turks · China
951
+15
🇨🇳 Magyars · China
947
+16
🇨🇳 Mongols · China
921
+17
🇷🇺 Cumans · Russia
1021
-18
🇨🇷 Turks · Costa Rica
916
-15
🇨🇳 Danes · China
916
-15
🇨🇳 Goths · China
895
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,830 13:09 16:43 35:29 ⛏ Fast Castle
36 1,748 9:59 14:39 — ⛏ Fast Castle
34 1,668 10:35 14:54 33:26 ⛏ Fast Castle
31 1,501 12:48 17:43 22:29 ◆ FC into Fast Imp
30 1,481 11:00 20:17 — ⛏ Fast Castle
22 1,064 11:31 15:43 44:40 ⛏ Fast Castle
21 1,015 9:51 14:22 47:38 ⛏ Fast Castle
21 1,016 11:22 16:55 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,285 25,745 6,750 1,700 70,480 76,666
24,035 17,005 17,270 4,260 62,570 76,647
27,880 22,310 10,565 1,700 62,455 74,450
28,900 14,480 9,580 1,400 54,360 61,635
11,600 12,775 14,475 0 38,850 38,579
16,155 13,760 2,310 1,250 33,475 43,291
15,525 12,100 3,635 1,250 32,510 35,576
9,700 11,515 6,255 1,430 28,900 34,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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