AoeStats
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Arena

510695536Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 54m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1014
+11
🇨🇳 Persians · China
970
+13
🇨🇳 Franks · China
957
+38
🇦🇺 Cumans · Australia
929
+16
🇳🇮 Vietnamese · Nicaragua
942
-15
🇩🇴 Danes · Dominican Republic
921
-14
🇨🇷 Turks · Costa Rica
916
-14
🇩🇴 Franks · Dominican Republic
829
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,860 10:21 16:37 32:08 ⛏ Fast Castle
31 1,716 9:38 23:20 34:31 ⛏ Fast Castle
24 1,327 12:16 17:59 42:17 ⛏ Fast Castle
24 1,335 11:21 18:42 35:41 ⛏ Fast Castle
22 1,178 10:19 14:27 29:21 ⛏ Fast Castle
21 1,151 11:23 15:50 35:54 ⛏ Fast Castle
17 936 11:53 18:11 29:22 ⛏ Fast Castle
16 869 11:25 18:56 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,255 15,875 21,620 1,150 71,900 85,064
27,770 20,870 18,620 2,350 69,610 91,095
31,530 15,685 14,715 2,800 64,730 81,673
23,805 16,460 15,490 1,560 57,315 66,267
25,830 15,645 7,850 3,775 53,100 57,598
22,555 14,045 6,520 1,785 44,905 50,977
19,300 11,725 6,265 3,580 40,870 41,242
16,795 9,815 7,125 1,590 35,325 42,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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