AoeStats
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Nomad

510577286Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 51m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1248
+15
🇮🇳 Vietnamese · India
1215
+17
🇮🇳 Malay · India
1213
+17
🇺🇸 Maya · United States
1243
-17
🇩🇪 Saracens · Germany
1221
-16
🇦🇷 Franks · Argentina
1218
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,089 15:57 21:13 38:13 ⛏ Fish Boom FC into Fire Galleys
33 1,687 13:39 17:49 — ⚔ Fish Boom FC into Archers
33 1,687 14:17 19:30 35:34 ⛏ Fish Boom FC into Galleys
28 1,469 14:36 18:40 38:08 ⛏ Fish Boom FC
22 1,130 15:06 19:37 42:42 ⛏ Fish Boom FC
18 947 16:47 20:29 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
19,620 41,042 25,885 2,600 89,147 93,538
25,620 18,275 12,680 2,455 59,030 64,349
16,945 10,769 13,555 4,150 45,419 51,482
20,295 9,840 7,945 2,250 40,330 41,868
14,955 12,034 5,285 1,155 33,429 41,120
6,825 4,610 2,120 3,690 17,245 17,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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