AoeStats
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Arena

510564610Analyzed
3v3 RM · 22h ago on Oct 1, 2026· 34m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1199
+12
🇮🇳 Malians · India
1160
+13
🇮🇳 Khitans · India
1158
+13
🇪🇸 Varangians · Spain
1134
-14
🇪🇸 Khmer · Spain
1117
-13
🇪🇸 Turks · Spain
1061
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,420 10:23 14:07 31:22 ⛏ Fast Castle
28 976 10:25 14:13 28:09 ⛏ Fast Castle
27 929 10:29 13:12 33:41 ⛏ Fast Castle
25 877 10:20 17:05 — ⛏ Fast Castle
21 726 10:34 14:07 — ⛏ Fast Castle
17 570 11:48 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,435 10,815 9,250 1,000 44,500 46,714
13,080 6,685 7,120 755 27,640 27,887
9,000 7,615 2,210 890 19,715 23,572
6,300 7,660 3,525 1,400 18,885 21,339
7,895 5,865 1,975 1,530 17,265 19,749
6,720 5,475 2,215 975 15,385 17,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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