AoeStats
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Arena

510389084Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 48m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Italians · Croatia
1257
+14
1252
+14
🇮🇹 Malay · Italy
1211
-14
🇮🇹 Poles · Italy
1211
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,073 10:28 16:52 36:48 ⚔ FC into Skirms
38 1,839 10:21 14:28 33:18 ⛏ Fast Castle
34 1,656 11:15 15:09 — ⛏ Fast Castle
19 894 10:56 16:06 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,305 19,380 13,240 3,850 63,775 76,281
27,970 18,750 11,265 2,200 60,185 66,775
14,830 19,105 12,130 3,540 49,605 57,026
10,225 9,760 3,870 1,120 24,975 27,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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