AoeStats
← Huitzilopochtli

Arena

508798367Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 44m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
897
+10
🇺🇸 Danes · United States
821
+13
🇺🇸 Cumans · United States
795
+14
🇺🇸 Celts · United States
764
-13
🇨🇦 Lithuanians · Canada
764
-13
🇺🇸 Franks · United States
725
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,456 10:39 16:18 32:21 ⛏ Fast Castle
32 1,422 10:40 22:12 34:12 ⛏ Fast Castle
24 1,044 11:00 17:50 — ⚔ Scouts FC
15 662 11:18 21:48 37:06 ⚔ M@A Rush
14 635 11:14 20:08 41:50 ⛏ Fast Castle
11 478 12:53 20:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,975 13,270 10,140 880 45,265 61,036
20,330 11,665 9,890 1,350 43,235 56,811
13,265 11,790 5,570 2,175 32,800 37,224
12,785 10,815 4,140 2,800 30,540 36,894
10,375 8,855 4,670 1,620 25,520 27,361
11,140 6,580 3,160 1,040 21,920 23,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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