AoeStats
← Henrik

MegaRandom

510418978Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 61m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
901
+13
🇦🇷 Malians · Argentina
886
+14
🇩🇴 Saxons · Dominican Republic
886
+14
🇹🇷 Turks · Türkiye
798
+17
🇨🇳 Goths · China
852
-15
🇺🇸 Teutons · United States
844
-15
🇨🇳 Vietnamese · China
827
-14
🇩🇪 Chinese · Germany
812
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,267 15:32 23:12 33:47 ⛏ Fish Boom FC
29 1,754 15:50 22:53 34:01 ⛏ Fast Castle
27 1,668 14:27 24:20 38:05 ⚔ Fish Boom into Drush into Skirms
23 1,405 14:19 21:42 35:41 ⛏ Fast Castle
22 1,368 13:15 22:38 31:54
16 979 14:34 21:55 37:10 ⛏ Fish Boom FC
10 619 16:40 20:32 33:12 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
79,985 50,125 67,285 4,585 201,980 209,055
26,775 30,218 13,635 950 71,578 76,645
30,870 17,490 9,530 2,940 60,830 69,759
22,405 28,450 6,470 1,750 59,075 58,660
20,010 18,380 11,040 3,680 53,110 58,104
20,570 23,060 5,490 1,935 51,055 53,105
9,800 12,690 11,230 2,200 35,920 53,232
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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