AoeStats
← Henrik

Arena

510128380Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 28m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
951
+14
🇮🇹 Spanish · Italy
937
+14
🇮🇹 Vietnamese · Italy
764
+22
🇺🇦 Danes · Ukraine
906
-17
🇨🇳 Goths · China
900
-17
🇨🇳 Magyars · China
879
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,223 11:05 16:06 — ⛏ Fast Castle
28 801 10:36 14:32 — ⛏ Fast Castle
21 593 11:09 17:54 — ⛏ Fast Castle
16 463 12:52 21:41 — ⛏ Fast Castle
15 432 11:59 18:45 — ⛏ Fast Castle
13 365 10:33 17:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,105 4,720 1,850 1,400 16,075 16,958
6,620 5,895 1,225 850 14,590 19,152
6,435 5,220 710 1,035 13,400 14,985
5,400 3,535 1,930 650 11,515 13,576
5,530 3,695 470 750 10,445 10,797
3,725 2,875 200 365 7,165 9,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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