AoeStats
← sergiomn19

Lombardia

508395651Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
703
+9
🇵🇱 Wu · Poland
678
+9
🇨🇳 Saracens · China
633
+20
🇻🇳 Vietnamese · Vietnam
624
+11
🇬🇧 Magyars · United Kingdom
620
-13
🇪🇸 Burgundians · Spain
568
-11
🇪🇸 Britons · Spain
508
-10
🇪🇸 Khmer · Spain
396
-6
Compared against 92,454 analysed team-game players on Lombardia.
tvales D
Feudal Age 37:06 vs 10:47
btm 0%
Castle Age — vs 19:01
btm 0%
Imperial Age — vs 35:48
btm 0%
eAPM 2 vs 32
btm 1%
▼ Slow Feudal Age at 37:06 — slower than 100% of analysed players on Lombardia
▼ Low eAPM (2) — busier hands win idle time back
▼ Town centers idle 26:40 of the first 30:00 — keep villagers queued
Pain D
Feudal Age 12:34 vs 10:47
btm 9%
Castle Age 24:21 vs 19:01
btm 10%
Imperial Age 37:56 vs 35:48
btm 33%
eAPM 16 vs 32
btm 11%
First military 21:48 vs 15:18
btm 21%
▼ Slow Feudal Age at 12:34 — slower than 91% of analysed players on Lombardia
▼ Slow Castle Age at 24:21 — slower than 90% of analysed players on Lombardia
▼ Low eAPM (16) — busier hands win idle time back
▲ Town centers almost never idle — 18s across the first 24:21
DuplexPeak9929 C
Feudal Age 12:07 vs 10:47
btm 14%
Castle Age 19:25 vs 19:01
btm 47%
Imperial Age 34:03 vs 35:48
top 34%
eAPM 14 vs 32
btm 8%
First military 20:56 vs 15:18
btm 24%
▼ Slow Feudal Age at 12:07 — slower than 86% of analysed players on Lombardia
▼ Low eAPM (14) — busier hands win idle time back
sergiomn19 D
Feudal Age 12:40 vs 10:47
btm 8%
Castle Age 24:07 vs 19:01
btm 11%
Imperial Age 41:05 vs 35:48
btm 15%
eAPM 9 vs 32
btm 3%
First military 30:28 vs 15:18
btm 4%
▼ Slow Feudal Age at 12:40 — slower than 92% of analysed players on Lombardia
▼ Slow Castle Age at 24:07 — slower than 89% of analysed players on Lombardia
▼ Slow Imperial Age at 41:05 — slower than 85% of analysed players on Lombardia
▼ Low eAPM (9) — busier hands win idle time back
▼ First military only at 30:28 (Coustillier) — later than 96% of analysed players on Lombardia
▼ Town centers idle 4:46 of the first 24:07 — keep villagers queued
Zielonidas C
Feudal Age 11:49 vs 10:47
btm 20%
Castle Age 19:52 vs 19:01
btm 43%
Imperial Age 36:06 vs 35:48
btm 47%
eAPM 18 vs 32
btm 16%
First military 27:58 vs 15:18
btm 8%
▼ Slow Feudal Age at 11:49 — slower than 80% of analysed players on Lombardia
▼ Low eAPM (18) — busier hands win idle time back
▼ First military only at 27:58 (Fire Archer) — later than 92% of analysed players on Lombardia
▲ Town centers almost never idle — 25s across the first 19:52
Jaguar_gaming C
Feudal Age 11:04 vs 10:47
btm 40%
Castle Age 23:21 vs 19:01
btm 15%
Imperial Age 34:36 vs 35:48
top 39%
eAPM 15 vs 32
btm 9%
First military 27:34 vs 15:18
btm 8%
▼ Slow Castle Age at 23:21 — slower than 85% of analysed players on Lombardia
▼ Low eAPM (15) — busier hands win idle time back
▼ First military only at 27:34 (Monk) — later than 92% of analysed players on Lombardia
▲ Town centers almost never idle — 2s across the first 23:21
1175523390 C
Feudal Age 12:14 vs 10:47
btm 13%
Castle Age 18:03 vs 19:01
top 42%
Imperial Age 36:40 vs 35:48
btm 43%
eAPM 19 vs 32
btm 17%
First military 33:53 vs 15:18
btm 2%
▼ Slow Feudal Age at 12:14 — slower than 87% of analysed players on Lombardia
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 33:53 (Mameluke) — later than 98% of analysed players on Lombardia
vanvuongnguyen614 A
Feudal Age 11:18 vs 10:47
btm 33%
Castle Age 15:07 vs 19:01
top 10%
Imperial Age 32:51 vs 35:48
top 24%
eAPM 29 vs 32
btm 42%
First military 23:41 vs 15:18
btm 16%
▲ Fast Castle Age at 15:07 — faster than 90% of analysed players on Lombardia
▲ Fast Imperial Age at 32:51 — faster than 76% of analysed players on Lombardia
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 17s across the first 15:07
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