AoeStats
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Arena

509628199Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 116m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
430
+19
🇺🇸 Sicilians · United States
406
+20
🇵🇪 Danes · Peru
398
+20
🇦🇷 Huns · Argentina
542
-21
🇩🇪 Khmer · Germany
493
-24
🇩🇪 Armenians · Germany
454
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 3,570 13:56 26:42 40:53 ⛏ Fast Castle
20 2,393 11:53 24:49 51:13 ⚔ FC into Scouts
17 1,979 12:16 20:53 34:53 ⛏ Fast Castle
16 1,890 12:10 22:52 39:21 ⛏ Fast Castle
11 1,299 16:32 23:56 35:58 ⛏ Fast Castle
9 1,042 12:39 18:39 41:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,940 44,595 32,025 3,610 111,170 158,351
18,845 37,380 32,445 6,130 94,800 147,805
33,095 24,030 31,480 2,880 91,485 114,838
27,810 21,300 31,135 850 81,095 85,456
38,815 13,410 21,545 4,475 78,245 108,766
12,955 31,985 22,165 3,460 70,565 86,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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