AoeStats
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Lombardia

509566393Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 54m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Mongols · United Arab Emirates
1410
+15
🇯🇵 Saracens · Japan
1350
+18
🇳🇱 Varangians · Netherlands
1441
-19
🇳🇱 Sicilians · Netherlands
1334
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,735 8:29 20:51 35:20 ⚔ Scout Rush
44 2,432 11:45 15:29 34:02 ⛏ Fast Castle
39 2,143 9:50 23:48 38:55 ⚔ Archer Rush
25 1,341 10:13 22:35 40:06 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,175 25,604 19,710 4,445 67,934 70,441
32,670 15,293 15,080 2,330 65,373 67,202
30,010 13,777 15,600 2,910 62,297 64,991
28,795 13,057 11,145 3,000 55,997 62,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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