AoeStats
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Nomad

510219597Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 27m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
856
+10
🇨🇦 Danes · Canada
604
+21
🇧🇷 Cumans · Brazil
735
-16
🇧🇷 Bulgarians · Brazil
699
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 382 18:46 — — ⚔ M@A Rush
11 299 17:38 — — ⛏ Fish Boom
10 284 18:09 — — ⚔ Tower Rush
9 236 19:16 23:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,620 4,495 1,020 750 11,885 13,370
3,585 2,620 400 455 7,060 7,222
3,075 2,692 875 100 6,742 6,518
2,300 1,845 255 975 5,375 6,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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