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MegaRandom

510249449Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 69m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1076
+16
🇦🇷 Vietnamese · Argentina
1073
+16
🇦🇷 Franks · Argentina
1013
+19
🇦🇷 Varangians · Argentina
1013
+19
🇺🇸 Mongols · United States
1101
-18
🇹🇼 Persians · Taiwan
1081
-18
🇦🇺 Britons · Australia
1064
-17
🇺🇸 Burmese · United States
1057
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 4,151 11:13 19:56 42:18 ⚔ Archer Rush
50 3,449 10:36 15:58 35:40 ⛏ Fish Boom FC
32 2,219 9:09 22:34 30:41 ⛏ Fish Boom
25 1,717 11:34 20:47 36:03 ⛏ Fish Boom FC
22 1,502 12:53 27:08 41:17 ⚔ Fish Boom into Scouts
20 1,411 10:22 16:54 35:02 ⛏ Fast Castle
15 1,021 10:03 19:44 33:24 ⚔ Scout Rush
15 1,009 11:57 18:57 27:41 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
43,090 14,090 39,205 4,595 100,980 123,137
17,775 46,240 29,245 2,815 96,075 101,381
31,355 23,920 29,940 3,600 88,815 101,568
41,565 12,348 23,845 3,100 80,858 89,971
31,625 12,056 28,400 1,600 73,681 93,429
20,305 28,941 20,720 2,280 72,246 75,800
24,345 30,762 8,940 4,885 68,932 96,057
28,510 20,905 12,455 3,400 65,270 80,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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