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Oasis

510248459Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 6m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1062
+14
🇦🇷 Vietnamese · Argentina
1059
+14
🇦🇷 Franks · Argentina
997
+16
🇦🇷 Varangians · Argentina
996
+17
🇺🇸 Mongols · United States
1037
-16
🇲🇽 Aztecs · Mexico
1022
-16
🇺🇸 Celts · United States
1020
-16
🇻🇳 Khmer · Vietnam
967
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 361 — — —
50 307 — — —
45 275 — — —
36 220 — — —
36 219 — — —
36 218 — — —
30 183 — — —
5 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 250 0 0 1,300 1,357
900 165 50 0 1,115 1,128
850 250 0 0 1,100 1,199
950 50 0 0 1,000 1,219
750 250 0 0 1,000 807
650 0 0 0 650 865
400 200 0 0 600 1,065
450 75 0 0 525 471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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