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Oasis

510200486Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 75m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1046
+12
🇦🇷 Malay · Argentina
1043
+12
🇦🇷 Varangians · Argentina
982
+14
🇦🇷 Franks · Argentina
974
+15
🇺🇸 Italians · United States
990
-15
🇫🇷 Goths · France
965
-14
🇨🇭 Mongols · Switzerland
931
-12
🇺🇸 Khmer · United States
921
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 4,068 10:58 16:55 31:45 ⛏ Fast Castle
49 3,669 11:56 17:07 33:32 ⛏ Fast Castle
36 2,677 10:27 22:58 28:23 ⚔ M@A FC into Fast Imp
22 1,689 12:18 20:48 34:45 ⛏ Fast Castle
18 1,359 13:20 21:38 34:26
14 1,083 11:31 17:44 34:51 ⛏ Fast Castle
12 881 12:36 15:45 30:42 ⛏ Fast Castle
10 782 13:01 20:07 48:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,805 33,960 27,635 1,660 124,060 147,605
38,195 43,999 29,760 3,825 115,779 167,820
55,950 32,568 14,580 4,400 107,498 113,370
50,075 24,240 22,360 3,775 100,450 126,636
46,635 15,345 28,830 4,375 95,185 152,205
23,710 34,063 12,845 3,710 74,328 114,711
27,485 20,320 14,250 2,505 64,560 69,372
19,990 20,074 8,130 2,160 50,354 53,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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