AoeStats
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Pilgrims

510026412Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 33m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1895
+6
🇨🇱 Koreans · Chile
1796
+9
🇺🇸 Varangians · United States
1680
+12
🇫🇷 Italians · France
1626
+14
🇨🇳 Spanish · China
1649
-11
🇹🇼 Armenians · Taiwan
1639
-11
🇻🇳 Bulgarians · Vietnam
1632
-11
🇻🇳 Wu · Vietnam
1559
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 2,091 10:54 19:07 — ⛏ Fish Boom FC into Fire Galleys
46 1,546 12:04 22:28 — ⛏ Fish Boom into Galleys FC
44 1,479 10:48 14:45 31:56 ⛏ Fish Boom FC
40 1,330 19:37 30:48 — ⚔ Fish Boom into Drush FC
39 1,311 11:22 14:46 — ⛏ Fish Boom FC
39 1,295 25:59 29:02 — ⛏ Fast Castle
39 1,320 10:44 17:06 27:54 ⛏ Fish Boom FC
31 1,045 12:58 17:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,070 17,187 8,075 1,250 40,582 42,526
9,190 9,150 4,355 960 23,655 25,638
6,500 11,065 3,690 735 21,990 22,145
5,660 12,506 3,115 205 21,486 25,589
8,180 6,750 2,870 2,350 20,150 22,570
7,405 5,648 1,550 400 15,003 15,613
7,475 6,263 300 605 14,643 14,671
5,025 4,253 330 505 10,113 10,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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