AoeStats
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Yucatan

510807791Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 73m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
964
+14
🇹🇼 Danes · Taiwan
950
+14
🇧🇷 Inca · Brazil
901
+17
🇬🇧 Vikings · United Kingdom
943
-16
🇺🇸 Danes · United States
914
-15
🇫🇷 Khmer · France
888
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,030 11:34 16:38 46:12 ⛏ Fast Castle
25 1,808 11:44 22:24 37:12 ⚔ Archer Rush
19 1,431 10:56 15:19 36:54 ⛏ Fast Castle
15 1,082 12:42 18:02 48:35 ⛏ Fast Castle
12 856 12:13 19:35 37:20 ⛏ Fast Castle
11 802 14:36 17:23 34:42 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,430 28,397 20,255 7,100 93,182 96,613
28,040 21,417 15,145 3,860 68,462 72,173
33,475 16,898 13,585 2,495 66,453 121,402
28,825 23,460 7,270 6,320 65,875 88,082
25,250 12,180 9,885 3,095 50,410 62,386
6,020 4,970 4,960 750 16,700 19,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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