AoeStats
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Arena

510536300Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 2m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1172
+13
🇹🇼 Portuguese · Taiwan
1132
+15
🇹🇼 Bohemians · Taiwan
1087
+17
🇷🇺 Persians · Russia
1056
+18
🇫🇮 Spanish · Finland
1132
-17
🇺🇸 Vikings · United States
1119
-16
🇹🇼 Danes · Taiwan
1096
-15
🇨🇳 Aztecs · China
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 158 — — —
56 148 — — —
48 126 — — —
48 126 — — —
41 107 — — —
36 95 — — —
23 60 — — —
19 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 415
300 100 0 0 400 360
300 100 0 0 400 325
250 100 0 0 350 275
200 0 0 0 200 259
200 0 0 0 200 235
150 50 0 0 200 232
0 0 0 0 0 86
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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