AoeStats
← PNAL | Bebeganzo

Baltic

510441078Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,249 10:04 17:26 35:01 ⛏ Fish Boom FC
26 1,260 9:14 19:54 31:42 ⛏ Fish Boom FC
26 1,268 12:14 16:22 37:24 ⛏ Fast Castle
25 1,230 10:14 21:02 42:20 ⚔ Archer Rush
22 1,070 12:28 21:28 35:24 ⛏ Fish Boom FC
22 1,102 11:15 16:27 29:27 ⛏ Fast Castle
14 672 9:39 18:50 38:18 ⛏ Fast Castle
14 693 13:06 26:47 47:49 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,155 24,591 12,225 3,675 78,646 80,597
22,750 21,460 12,320 1,500 58,030 66,196
19,125 21,810 12,655 1,550 55,140 64,586
17,670 16,670 9,135 850 44,325 67,820
17,170 10,650 7,200 1,200 36,220 43,252
14,495 16,327 3,940 1,365 36,127 39,477
12,500 13,020 8,080 1,610 35,210 40,259
17,775 9,762 3,710 1,500 32,747 41,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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