AoeStats
← PNAL | Bebeganzo

Yucatan

510402424Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 45m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1394
+10
🇦🇷 Varangians · Argentina
1343
+12
🇦🇷 Khmer · Argentina
1135
+20
🇨🇦 Huns · Canada
1265
-15
🇦🇷 Spanish · Argentina
1249
-14
🇬🇵 Poles · Guadeloupe
1223
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,633 12:35 16:41 — ⛏ Fast Castle
48 2,214 11:33 15:34 34:05 ⛏ Fast Castle
44 2,009 9:21 16:16 41:50 ⚔ Archer Rush
39 1,804 11:22 16:42 36:59 ⛏ Fast Castle
27 1,228 10:40 19:35 38:42 ⚔ Scout Rush
26 1,188 10:27 17:19 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,895 9,118 23,870 2,910 66,793 71,844
24,125 14,986 15,370 1,700 56,181 57,860
19,940 15,283 8,375 2,480 46,078 47,458
16,035 17,233 10,325 400 43,993 49,883
13,350 11,227 8,670 1,500 34,747 40,046
12,175 6,015 3,140 1,600 22,930 28,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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