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Black Forest

509873808Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 55m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1238
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1065
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932
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🇨🇳 Danes · China
1094
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🇭🇰 Maya · Hong Kong SAR China
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🇮🇳 Mongols · India
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,111 12:35 17:30 30:55 ⛏ Fish Boom FC
29 1,597 11:14 16:14 40:00 ⛏ Fast Castle
27 1,506 12:25 16:47 32:05 ⛏ Fast Castle
27 1,517 10:51 23:17 38:16 ⚔ Archer Rush
24 1,320 12:43 16:20 31:46 ⛏ Fish Boom FC
20 1,089 10:36 27:04 42:04
19 1,077 13:59 18:04 48:51 ⛏ Fish Boom FC
16 890 11:39 26:21 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,325 29,980 25,195 1,020 92,520 103,357
21,860 25,530 14,380 3,555 65,325 72,608
30,350 17,470 15,130 1,700 64,650 76,235
14,750 25,731 15,330 4,395 60,206 68,602
15,265 16,965 11,915 2,255 46,400 58,804
19,455 19,302 3,515 735 43,007 46,861
15,765 13,135 6,995 1,125 37,020 56,518
12,465 13,320 9,750 430 35,965 42,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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