AoeStats
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Fortress

510201643Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 51m 24s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1165
+14
🇬🇧 Mongols · United Kingdom
1164
+15
🇺🇸 Burgundians · United States
1144
+15
🇲🇽 Portuguese · Mexico
1147
-15
🇲🇽 Byzantines · Mexico
1145
-15
🇲🇽 Saxons · Mexico
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,883 7:34 12:31 28:34 ⛏ Fast Castle
33 1,710 7:46 11:56 27:34 ⛏ Fast Castle
25 1,309 8:37 14:07 30:24 ⛏ Fast Castle
23 1,165 10:06 14:17 28:46 ⛏ Fast Castle
23 1,186 8:39 12:21 26:08 ⛏ Fast Castle
13 694 8:00 14:46 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,975 26,428 14,160 5,455 78,018 84,089
33,635 22,965 10,940 1,500 69,040 81,532
25,405 19,970 17,805 4,690 67,870 84,336
22,815 27,370 8,560 3,615 62,360 69,475
17,060 23,220 15,575 710 56,565 82,662
12,900 23,300 17,750 1,920 55,870 68,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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